FrostChampionBase development team building a game in the studio
Independent game studio · Shoreditch

We build games players finish, then talk about.

FrostChampionBase is a Shoreditch game development studio crafting original titles, co-development and live-ops for PC, console and mobile. From a napkin sketch on Rivington Street to a shipped build on Steam.

Prototyping in the studio, most Thursdays

How we work

From pitch to launch, one honest pipeline

Five milestones, fixed check-ins, and playable builds at every stage. You always know exactly where your game stands.

  1. 1
    1–2 weeks

    Discovery & Pitch

    We pull apart your idea over coffee near Old Street, define the core loop, target platforms and a realistic budget before a single line of code.

  2. 2
    3–4 weeks

    Playable Prototype

    A greybox build that proves the fun. If the loop is not enjoyable here, we fix it now — not six months and a full art pass later.

  3. 3
    6–10 weeks

    Vertical Slice

    One polished level or mode at shipping quality: final art direction, audio, and UX so publishers and players can feel the finished game.

  4. 4
    4–9 months

    Full Production

    Content, systems and optimisation in two-week sprints, with a private build dropped to your inbox at the end of every single sprint.

  5. 5
    Ongoing

    Launch & Live Ops

    Store setup, certification, day-one patching and a post-launch roadmap of events and updates that keep your community coming back.

What we make

Three ways to ship your game with us

Whether you are starting from a blank page or rescuing a stalled project, there is a lane built for it. All prices exclude VAT.

Full-Cycle Game Production

Full-Cycle Game Production

from £48,0006–12 month builds

End-to-end development of your original title — design, engineering, art and audio under one roof in Shoreditch.

  • Unity & Unreal Engine 5
  • PC, console & mobile targets
  • Dedicated producer + weekly builds
Start a project
Co-Development & Porting

Co-Development & Porting

from £6,500 / monthRolling monthly

Drop our engineers into your team to add features, clear the backlog, or port your game to Switch, PS5 and Xbox.

  • Embedded senior developers
  • Console certification support
  • Performance & memory optimisation
Start a project
Live Ops & Post-Launch

Live Ops & Post-Launch

from £3,200 / monthOngoing retainer

Seasonal content, LiveOps events, analytics and patches that turn a launch spike into a long, healthy player curve.

  • Event & season pipelines
  • Crash & analytics monitoring
  • Community-driven update roadmap
Start a project
What partners say

Rated by the studios and publishers we ship with

Based on 128 completed engagements between 2021 and 2025.

4.9
out of 5

128 verified reviews

5
92%
4
6%
3
1%
2
1%
1
0%
They took our stalled mobile prototype and shipped a vertical slice in nine weeks. The prototype phase alone saved us from building the wrong game.

Priya N.

Publisher, Manchester · March 2025

The Switch port hit 60fps without cutting features we thought we would lose. Certification was handled end to end — we barely lifted a finger.

Tomas R.

Indie studio, Berlin · November 2024

Two-week builds every sprint kept our investors calm and our scope honest. FrostChampionBase feels like an extension of our own team.

Grace L.

Founder, Bristol · July 2024

Good questions

Everything you might ask before we start

If your question is not here, call the studio or send a note — a real developer will answer.

Working with us

Both. Roughly half of our slate is our own original titles and the rest is client and publisher work. If you bring the idea, you keep the IP — that is written into every contract before we begin.

Absolutely. We host kickoffs and milestone playtests at 47 Rivington Street and love having partners in the room. If you are remote, we mirror every session over a call with the live build.

Pricing & timelines

Full-cycle productions start from £48,000 for a focused title and scale with platforms, content volume and art fidelity. After the discovery phase we give you a fixed, itemised budget so there are no surprises mid-project.

Projects are billed per phase against agreed deliverables, typically 30% to start and the balance across milestones. Retainers for live ops and co-dev are invoiced monthly and you can pause with 30 days notice.

Tech & delivery

We ship primarily in Unity and Unreal Engine 5, targeting PC (Steam), PlayStation 5, Xbox Series, Nintendo Switch, iOS and Android. We also handle store setup and platform certification on your behalf.

You do. On final payment you receive the full repository, project files and source assets, along with a short handover so your team — or ours on retainer — can keep building confidently.

Get in touch

Tell us about your game

Send the pitch, the half-formed idea, or the stalled build. We reply to every serious enquiry within one working day.